Aunt Zelda has a gift to give to Elmer from his Grandpa Eldo, but she can't remember what it is or where it is. Zelda's memory sometimes escapes her, and her hearing isn't what it used to be, so they set off together to find Grandpa Eldo and solve the mystery of the forgotten gift. In his 30th storybook, Elmer's love, patience and respect for his Aunt Zelda and Grandpa Eldo makes for a heart-warming depiction of family life with elderly relatives, and deftly deals with themes relating to dementia with love and respect.
Bernard's got a problem: he's found a monster in the back garden but his mum and dad are just too busy to notice. So Bernard tries to befriend the monster… and that doesn't go quite to plan.
Characters: Bernard
King Rollo is the adorable, bearded, kingly creation of David McKee. This slipcase contains four favourite adventures: King Rollo and the New Shoes: King Rollo has smart new shoes, but they have laces and he doesn't know how to tie them. He asks the Magician to tie them for him, but his friend has a better idea. King Rollo and the Bread: King Rollo and the Magician meet a farmer eating a loaf of bread. The king tries to impress the farmer with all the amazing food his can magic up... but sometimes a simple thing is the best. King Rollo and the Birthday: King Rollo wants to give Queen Gwen a birthday card. He buys the best in the shop, but Cook advises him to make her one, as that will be far more special. King Rollo and King Frank: King Rollo doesn't like King Frank, but he is the only friend who will come and play with him. So King Rollo gets the opportunity to see if he's right in person.
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We check all suggestions, so please ensure that all recommendations are picture books aimed at children less than 6 years old.